Prompting that ‘just one more go’ mentality as the player seeks to see off a particularly formidable foe. Fortunately the responsive controls and easy to read enemy attack cues ensure that when a battle is lost it’s purely down to the fault of the player. Redgi is fast and deadly but lacking in resilience, take a couple of hits and the erstwhile prince will be on a one way ticket to Rat heaven. Constructed from rolls, blocks, controlling the space and the copious flinging of light and heavy attacks, the combat demands that Redgi must see off hordes of enemies and darn right nasty bosses. This is the gameplay element that evokes the soulslike comparison.
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